Unity Prototypes (Year One)

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So I spent some time updating our projects page to reflect the recent development of Delve Tau, as well as the prototypes we managed to conceptualize and develop in class during the final tri of the year.

Since the changes don’t come up as an edit, the following is re-post of college section of the projects page.

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Announcing Delve Tau.

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Work continues on the prototype, but I’ve decided to reveal the project itself and post some progress screenshots to give everyone a look at what I’m working on. Introducing Delve Tau, a first person survival horror game being prototyped in Unity4 for (hopeful) release coming late Jan/Early Feb 2013.

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New Logo Concept. Updates coming soon.

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Updates coming soon. Just have some personal stuff to take care of and I’ll jump on here and give a proper update. Have some logo concepts for the moment.

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The first concepts…

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This break I’ve spent most of the time watching documentary after documentary, furiously taking notes and saving reference images. I’m working on something pretty cool, I think, and very unique. I haven’t done much in terms of concepts, but I will be jumping into it more shortly. Once I’ve drawn up some of the other concepts, it’ll be clear what I’m working on – but for now – have some chimps…

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Trashville Game Pitch / Design Document

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For Des104 last trimester, we worked within groups to design a game from the ground up for Nintendo DS, without the intention of actually building the game, but more to learn how to construct the design document and pitch it successfully. I thought I’d post the finished document to show what it ended up looking like.

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